
override everything else that contains that resource. If you want to override everything, including all installed resource packs create a new folder called "oresources" where the resources folder is, resources put in "oresources" have the highest priority, e.g. The things you put in the resources folder can override vanilla resources but can be overridden by installed resource packs. Do not ask if you just don't get what this mod is supposed to do :P. If you don't understand this / have problems using this with a mod feel free to ask on this page. The Resource Location for singleplayer.png would now be "test:textures/singleplayer.png". This will probably be easier to understand when you see an image: If a mod you are using now requires you to enter a resource location for something (For example Custom Main Menu or Custom Backgrounds) the resource domain will be a folder in the resources folder. The vanilla resources are located in the "minecraft" resource domain ("minecraft:textures/blocks/dirt.png").

In case you don't know what a resource location is it consists of a resource domain and a resource path. With mods the resource domain is generally the mod id so "randomthings:textures/blocks/advancedFluidDisplay.png" refers to a texture of my Advanced Fluid Display.


That is the place you will be adding your resources to. UsageĪfter your first run with this mod installed you will notice a folder called "resources" created in your main minecraft folder (where config,saves etc. While this would be possible using resource packs these resource packs would be visible in the resource pack window (Which the resources added by this mod aren't) and you can also just add resources to a simple folder which is easier then repackaging the resource pack every time. It allows users to add their own resources to minecraft. This mod is meant to be used together with my other mods Custom Main Menu and Custom Backgrounds but it can be used with any other mod that can take resource locations for config options.
